Pokemon Mystery Dungeon: Seekers of Soul
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Nia and Tobias reach Shivergleam. However, they may not be ready for the information Edme has to offer.
Nia kicks her legs over the side of the boat, tucked securely against the railing. Evening sunlight is filtered weakly through cloud cover, but still warm on her back. The river below her is as swift and swollen as it has been the whole trip, rocking the ferry in uneven motions, but she finds it oddly soothing.
Her curious eyes are trained on the crew working to navigate the dangerous waters. Beck and Nori are swimming ahead of the ferry, sleek flashes of orange and blue weaving back and forth to check for underwater obstructions that could hinder their travel. Occasionally, Nia sees the two Pokemon work together to push a downed tree aside and clear the way.
The captain, Cordelia, is steering them slowly through the treacherous waters, staying to the outside of the river to keep to deeper channels. Well, at least that’s what Cas said she was doing when Nia talked to him earlier. The little duck clearly admires the brash crocodile, and proudly answers all of Nia’s questions about the ferry and how it’s run. Since they’ve been riding for a little over a day now, they’re finally nearing their destination of Shivergleam, at least according to Beck when he was on break earlier.
Nia has honestly enjoyed their trip downstream. Traveling by boat is new and exciting, and she loves watching the crew work around one another like a well-oiled machine. And last night when they’d had to stop as darkness set in, Nia had enjoyed getting to talk to the crew over supper.
Cordelia is a bit brash, but it’s clear she loves her job and her crew—plus, she tells one heck of a story. Nori the golduck, on the other hand, rarely speaks, instead communicating in dry looks. Cas seems more like a little cousin tagalong than an actual crewmate, too young to do much heavy lifting, but the rest of the boatsmon clearly love having him around. Even Ignatius, the quiet, sarcastic old torkoal is grounding in his own way.
While none of the crew have been unwelcoming, Beck the floatzel has been Nia’s favorite to get to know. The older Pokemon is clearly the most sociable of the bunch, asking Nia and Tobias about where they’re from and where they’re heading with genuine interest. When Nia had mentioned the Lexym Guild, the weasel’s brows had lifted. He’d explained with a smile that the guild is just a bit west of his own home, where his wife and daughter live taking care of his grandkids.
“I’m a bit of a wanderer,” Beck had explained as he helped himself to a second bowl of stew. “My heart always leads me back home, but I wouldn’t be happy staying in one place. This job gives me the chance to travel without leaving my family for too long.”
Nia likes the older man’s demeanor. It’s warm, friendly but calming. His surprisingly deep voice is nice to listen to, and Nia is endeared by how fondly he mentions his family.
Nia liked him even more after the weather was mentioned and Ignatius made a sarcastic comment about humans that made Nia freeze and Tobias glare. Beck was the first to scoff, whipping the turtle playfully with his twin tails. There was no real fire behind the torkoal’s words or the floatzel’s gesture, but Beck had cast Nia and Tobias a concerned look regardless.
“Sorry. Natius doesn’t have the best sense of humor. We know the humans have nothing to do with the weather being out of sorts.”
Cordelia had snorted, slamming her drink down on the table. “I wish humans were the problem. They’d be a lot easier to corral than the gods apparently seeing fit to dump rain across the whole region.”
Nia and Tobias had relaxed, and Nia couldn’t help the way she immediately grew fond of the ragtag little group.
Now, nearing their destination, Nia feels a familiar sting in her heart. She’s only known the crew for a day, but she hates that they have to part so soon. Tobias likes to tease her about how quickly she gets attached to people, but she can’t help it! She thinks she vaguely remembers her mom telling her she had a heart too big for her body. Tobias would likely say she’s got a heart too big for her brain.
Nia frowns, absentmindedly looking into the reflections in the river’s surface for a sign of Giratina. She hasn’t seen the banished legendary since the tunnels, though that doesn’t mean he isn’t there.
It’s not enough to distract her from thinking about her partner. About how they’d found one of his family’s killers, only to find him too late. About the family the crobat had left behind. About Tobias’ grief, a relentless sort of sorrow she’d never had to face so head-on before. It’d been so powerful she’d sworn she could feel it herself, at times.
And she tries not to think of Tobias’ voice on their ride over. The way his words choked as he mentioned her leaving for the human world.
Nia swallows against a lump in her throat and closes her eyes. She leans her head forward to bump against the railing, listening to the loud, constant rush of the river.
She’s leaving, once Will or somebody else finds them a way home. She has to. Every time she thinks of Clay’s bright grin or her Mom’s tight hugs or Toni’s laughter her chest feels like it’s going to cave in on itself. She knows it’s not an option to not go back.
But she let herself get attached. Of course she did. And now she has Tobias. Tobias and Maggie and Xander and Andyn and Val and Avery and—
Tears burn at Nia’s eyes, so she takes a deep breath, letting it out slow. She opens her eyes again to watch as Cordelia slows the ferry. Debris is floating on top of the water, and Nori and Beck get to work clearing it with experienced hands. It only takes a glimpse for Nia to recognize what it is, after seeing multiple sites like this.
It was a home, once. Likely a lovely one set up right off the riverside. But the flooding has washed it away, right off its foundations. Hopefully not with a family inside.
Nia feels her chest tighten even further. She can’t stay here, but she also can’t imagine just…going back to her old human life, like nothing ever happened. How can she just leave behind all of the people she’s met in this world? Especially knowing that mystery dungeons and natural disasters like this are slowly ramping up in severity. She would feel like she was abandoning them.
She’d mentioned a way to go back and forth between worlds out of nothing more than desperation, but now she’s thinking it might be the only way she could actually handle it. You can’t just give up an entire 18 years’ worth of life and the family you love. But you also can’t live in an incredible, magical world for months—has it really been months already?—and form a whole new support system only to leave. Not without tearing out a part of your soul in the process, at least.
She doesn’t have an answer for her situation. And that worries her.
Beck chooses that moment to call out to Nia. She lifts her head, thankful for the interruption.
The orange weasel—a floatzel, Tobias had said, and the species had rang a bell in her head for some reason—is bobbing in the water below her. “We’ll be pulling into the branch leading to Shivergleam soon. You might want to grab your partner.”
Nia thanks the water type before getting up and heading inside the cabin. She takes the path downstairs into the belly of the proverbial beast, knocking on the heavy door to the furnace room before nudging her way inside.
As it has been every time Nia has checked on Tobias, the room is sweltering. Dim orange light bounces off the metallic walls. Ignatius the torkoal gives her a passing glance before continuing his work keeping the steam engine running. He takes a bite of coal, crunching it loudly in his mouth. The flames inside his shell flare, almost bright enough to hurt Nia’s eyes, and the torkoal spews a cloud of steam and embers into the pipes of the steam engine.
Tobias is sitting nearby, crunching idly on his own piece of coal and flipping through a manual for the ship. Nia doesn’t know why being down here puts him so much more at ease, but he’s relaxed as he waves casually to Nia in greeting.
It’s a bit loud with the whoosh of the flames and the rumbling of the ship and engine so close, so Nia nearly has to yell to be heard. “Beck says we’re getting close and should prepare to dock!”
Tobias perks up. With all the rain they’ve been dealing with, he hadn’t gotten to go onto dry land yesterday evening when they’d docked for the night. Nia knows he’s been eager to get back to solid ground from the moment they stepped onboard The Aqua Jet.
Tobias gives Ignatius a nod of parting and grabs a piece of charcoal to go. Then he follows Nia back to the stairs. As she leads them back to the upper floor and out on deck, Nia sneaks a few glances at Tobias crunching into the little black mineral.
“I still can’t believe you can just…eat coal.”
Tobias shrugs, catching some crumbs before they fall. “I couldn’t live off of it, but it’s nice. Stokes my fire a bit. Got a good crunch to it.”
Nia stares at the charcoal with a furrowed brow as they reach the railing on deck. “Does it…taste good?”
Tobias makes a so-so motion with his hand, then holds it out to her with a smirk. “Wanna try?”
He probably expects her to recoil, but she can’t deny that she’s curious. She takes the charcoal and gives it a sniff, wrinkling her nose. Then, she licks the little stone.
“Ugh,” Nia shoves the charcoal back at her partner. “It’s like licking a dirty grill.”
Tobias barks a laugh. He tries to reign it in, but his shoulders still shake as he stares at her. “I-I didn’t think you’d actually try it.”
“I was curious! You really underplayed how awful it is, though.”
Tobias shrugs and takes another bite, the sound cracking through the air even with the loud background track of the river. “‘S not that bad. Just…earthy.”
“‘Earthy,’ he says,” Nia teases. “I think you’ve just fried off all your taste buds. You—“
“There’s the turn!” Cas cuts in, hurrying to their side. The little duck looks out at the river with glittering eyes. “I love Shivergleam. It’s so spooky!”
Nia trades an uncomfortable look with Tobias as the ferry takes a turn down an offshoot of the main river. The trees on either side of the waterway close in overhead, blocking out much of the evening light. The air feels cooler, suddenly.
“Spooky?” Nia echoes cautiously.
Cas nods. “Yeah! There are lots of ghost types living in Shivergleam. Delia says that all kinds of weird stuff happens there!”
Nia takes a step closer to Tobias. He’s trying to look unbothered, but Nia sees him cast his sharp gaze out into the trees.
The shaded marsh around them does suddenly seem more…unsettling. Large stretches of floodwater sit between twisted trees, pools of reflected light between dark shade. Away from the roar of the Lilycap River, it feels unnaturally still. Even Beck and Nori, still swimming from side to side in front of the ferry to clear roots and foliage, seem to cut through the water silently.
It must take another half hour for them to finish the journey to Shivergleam, considering the sun is quickly setting through the trees. To Nia, it feels like it somehow takes half the time and twice as long, and her nerves only grow as they approach.
As long shadows fade to total darkness, Nia starts to see…lights. They’re a bluish-purple color, scattered like flickering candle flames throughout the trees. For a moment she thinks of the lights she saw when she was sick. Her memories. But when she looks to Tobias, he’s also watching them, brow furrowed.
When they start to flicker into being on either side of the waterway, Nia gets a closer look. They’re tiny flames, somehow resisting the damp environment. Additionally, they don’t seem to be…burning from anything, or even sheltered from the elements. Instead, they flicker in space at fixed points along the river, among the grassy banks and up in the trees. Like lamp lights along a street.
“Will-o-wisp?” Tobias murmurs.
Nia frowns, wracking her brain for the familiar term. “The move that causes burns?”
“Lots of ghost types learn it. They must have a system set up to light the path, like how the grass types at the guild repair the Lexym tree and open and close the windows to accommodate the weather.”
“Okay, that’s pretty cool,” Nia whispers, looking at the little flames with a mix of awe and unease.
Soon after, Beck and Nori pull themselves out of the water, dripping onto the deck. The floatzel shakes out his fur, and Tobias hisses and hides behind Nia. To Nia’s surprise, Cordelia keeps the boat moving.
Nia casts the dark river a nervous look. What if there are downed branches here still? Won’t they get caught up?
Beck moves to their side. He leans against the railing and smiles down at the will-o-wisps reflecting off the water. “Don’t worry. Shivergleam keeps the river clear from here on. Nori and I can relax.”
True to Beck’s word, they make the rest of the trip without any issue. As they round a bend in the river, the trees thin out enough to see the glow of the town ahead.
Shivergleam is built in bits and pieces into the thin, ropy trees of the swamp, like a city of treehouses. Long, draping boughs of leaves curtain the warm glow of the buildings. Nia can see the occasional silhouette move across bridges made of twisting roots and vines. The whole city almost looks like it’s floating in the blackness of the swamp, its lights reflected in the floodwater below. Nia almost doesn’t notice the short, jagged silhouettes poking above the surface. It takes her a moment to realize that they’re more buildings, homes and businesses swallowed by the floods. Her ears flatten.
“Ol’ Shivergleam,” Beck says, sounding pleased. “Some folks get spooked by so many ghost and dark types living in one place, but don’t let that scare you. They’re nice enough. Make sure you try the food while you’re here.”
Nia gives Beck a thin smile. “Will do. Thanks.”
“You think they’ll be open to us trying to find this Edme ‘mon?” Tobias asks.
Beck’s twin tails give a thoughtful spin. “Good question. They can be a bit private about Shivergleam matters. They didn’t want to ask for outside help with the floods until half their ground population lost their homes. But no harm in asking.”
Cordelia pulls the ferry to a stop beside a makeshift docking system made of arching, twisted branches. A staircase sits nearby, circling the tree’s trunk. Its lower steps lead under the floodwater and its upper steps lead up to the light and activity of the town.
Nori hops out to tie the boat to the dock, Cas scrambling to follow. Beck helps guide Nia and Tobias onto the firmer ground of the stairs—made with slick, damp wood that creaks underfoot. Nia grabs onto the thin rail with one hand and Tobias’ hand with the other, both for her reassurance and his own.
Cordelia leaps out of the boat and onto the stairs with all the confidence of a water type hanging over floodwater. Or maybe that’s just Cordelia. “Passengers delivered safely! Whatcha think, Charmander? Not too bad, eh?”
Tobias gives the croconaw a glare. Cordelia laughs.
Beck stands beside his captain, looking up at the islands of activity. Light shines down between thin gaps in the wood. “You two going to be okay on your own from here? You’ll probably have to catch a flight ‘mon when you want to leave.”
“Better be, because we ain’t sticking around. Heading out first thing in the morning,” Cordelia says, moving to help Cas carry a bag three times bigger than his entire body off the boat.
Beck hums. “I suppose she’s right. But if you need us before we leave, then just come find us at Hollowberry. Always happy to help out a new friend.”
“That offer does not extend to me!” Cordelia calls.
Nia laughs, giving Beck a warm smile. “Will do. Thank you so much, Beck.”
Beck gives her a friendly wink and Tobias a nod before turning to help his crew.
In the quiet left behind, Nia looks to Tobias, who has one hand gripping the rail with white knuckles and the other holding her hand tight enough to hurt.
“I guess. Anything is better than being on that rickety old thing.”
Nia takes that as a yes and leads the two of them up the winding staircase, towards the gentle clamor of the population above. As they emerge into the soft light of the town, Nia looks around.
The platform they’re on holds two small, twisted buildings built into the side of the tree. One home’s window is bright, and Nia hears laughter from within. Long, drooping leaves drape over the roofs. Ropy bridges made with vines and roots link the platform on either end to another two islands, one slightly higher and the other slightly lower. Despite the heavy darkness of the night, the warm light spilling from most of the buildings lights up the town like a sea of stars.
It’s nothing like the busy roar of Afon’s merchant-heavy environment. It’s quieter here, almost residential. Pokemon talk in pairs or move peacefully about their business, but it all feels very…quaint.
Two Pokémon pass by Nia and Tobias, their conversation pausing as they give the pair cautious looks. They move on quickly enough, voices rising again as they gain distance. Nia’s almost too preoccupied by the townsfolk’s appearance to be hurt by their obvious suspicion. Her grip on Tobias’ hand tightens.
“Those are ghost types, right?” Nia murmurs, tearing her eyes away. She doesn’t want to be rude, but…well. She can see through them! They’re semi-transparent, the lights of the town visible as a blur of light through their bodies. It’s a little unnerving.
“Yeah?” Tobias asks, sounding puzzled. “Why are you so freaked out? I know we don’t get many ghost types in the Haven, but…”
“I know they aren’t like…dead,” Nia whispers, looking around to make sure no one is close enough to overhear. She doesn’t want to offend anyone. “But it’s still hard not to be freaked out by actual, literal ghosts!”
Tobias snorts. “They’re only called ghosts because of their typing, remember? They resemble what spirits are thought to look like, but they aren’t actually ghosts. Well, most of them.”
Nia gives him an incredulous look. “Most of them?!”
“Uh. Yeah? Did your books not tell you that? Some species are supposedly born from reincarnations. Maybe it’s just like a cultural thing, but they say all souls of certain species lived previous lives. Phantump. Pumpkaboo.” Tobias cuts her a dry look. “Yamask.”
Nia blinks, caught off-guard. “Yamask?” So…Will?
She does vaguely remember reading about the yamask line, when she first came to the Pokemon world and was looking for a name. About how they’re supposedly born from lost human souls. At the time she’d assumed that meant they were in the same situation as her and all the other humans, but Tobias almost seems to be implying that there’s something different about them. That some ghost types are…born as reincarnated souls. But Will is an adult and he’s only been here a few years, so—
Tobias tugs at Nia’s hand, apparently deeming her moment of existential crisis unimportant. “We’d better get moving. We’re getting looks.”
Nia shakes off her thoughts. “R-Right. Can you lead the way?”
Tobias snorts. “As long as you do the socializing.”
“Deal. Are we looking for Hollowberry to rest for the night?”
Tobias mouth flattens as he looks around. Nia follows his gaze, slowly less and less unnerved and more amazed by the chilling beauty of their surroundings.
“With this many ghost and dark types, most of the town probably runs on a nocturnal schedule,” Tobias finally says.
“Oh. So…should we start looking tonight?”
“Are you too tired?”
Tobias glances at her, then away. As if to make it seem like he doesn’t actually care about her answer. Nia bites back a smile and pointedly doesn’t remind the prickly charmander that they’re still holding hands.
“No, I’m all right! Where should we start?”
Tobias looks around, then heads down one of the bridges leading to another platform, releasing her hand to grab onto both sides of the railing. The woven branches underneath them creak and dip under their weight.
The first Pokemon they find who actually makes eye contact and seems willing to talk is a floating purple ghost with no legs and disembodied hands. He’s handing out samples outside of a cute little bakery, which means his friendliness is probably just a business tactic, but Nia will take it.
Nia gratefully accepts a small sample of donut and exchanges pleasantries before saying, “We were actually wondering if you happen to know anyone in town called Edme?”
The ghost type’s friendly smile falls, a gleam of suspicion entering his eyes. “…Where did you say you two are from?”
“Lexym Guild, in Bethoc’s Haven,” Tobias answers, crossing his arms. “We aren’t here to cause any trouble. Just want to ask them some questions.”
Another Pokemon, some kind of little orange and black fox with a large tail, walks by. The ghostly baker catches her eye, pasting on a huge grin. “Hey! Quinta! Want to try a new recipe?”
The fox glances at Nia and Tobias before deciding to speak to the baker. The two quickly start a conversation, turning their bodies to shut Nia and Tobias out.
Okay, message received. Nia devours her (delicious) donut sample and leads Tobias away before his flaring tail flame gets them in trouble.
“Maybe the next person will be more open to talk,” Nia says hopefully.
The look Tobias sends her makes it clear how much he doesn’t believe her. “Sure.”
Unfortunately, the next Pokemon they stop is no more forthcoming. Nor the next. Most of the townsfolk don’t look thrilled to talk to outsiders at all, but even the friendliest of Pokemon immediately clam up and hurry off when they mention Edme.
“This is going well,” Nia sighs when they take a break, sitting against one of the platforms’ central tree trunks. The wood is damp and the air is getting cold as the night wears on, so her fur feels both thin and uncomfortable. She’s starting to drag, but the town only seems to grow more active as the moon rises higher.
“They’re suspicious of outsiders, and apparently protective of this Edme ‘mon,” Tobias says, also looking tired. “They must think we’re here to cause trouble.”
“Even though we’re Seekers?”
Tobias sighs, rubbing at his eyes. “Probably because we’re Seekers. Ghost types and dark types get a bad reputation sometimes. They’re pinned much quicker for crimes than other types.”
Nia winces, remembering her earlier reaction to seeing the ghost types. She’s grown more accustomed to them over the past hour or so, since they’re not really any stranger or scarier than other types of Pokemon. They’re just not ones she’s used to seeing.
“So you think they’re worried we’re here to take Edme in?”
“Probably. Whether it’s warranted or not.”
Nia makes a thoughtful sound in her throat. “So far we have been pretty vague about why we want to talk to Edme. Should we just be honest about why we’re here?”
Tobias gives her an Are you crazy? sort of look. “And say we’re here to ask Edme about—“ Tobias’ voice lowers. “Giratina?”
Tobias rolls his eyes. “He’s a scary story for a reason! Most ‘mon don’t even like hearing his name.”
“But Edme was the source for all of those books we read! They’re almost like the authority on Giratina. And everyone here is defending Edme, so—“
“So Giratina probably isn’t a bad omen here,” Tobias finishes, blinking at her. “Huh. You know, that…might make sense. He is a ghost type. I don’t know enough ghost types to know if they see him as a deity, but…”
“We could try it?” Nia suggests.
Tobias sighs. “I guess it can’t get any worse than how it’s been going so far.”
Their next target is a pair of Pokemon chatting amiably outside of a shop and drinking tea. A misdreavus and a banette, according to Tobias. The two ghost types quiet as Nia and Tobias approach and politely introduce themselves.
“—and we were hoping that you might know about a Pokemon called Edme? We need some information about Giratina, and we heard they’re the best person—uh, Pokemon to ask.”
The two Pokemon straighten up with surprised expressions when Nia mentions Giratina’s name. They exchange a look, but Nia can see the cold suspicion thaw, ever so slightly.
“You want to know more about Lord Giratina?” The banette asks, clearly doubtful.
Lord Giratina? Guess they were spot-on about the deity thing.
Nia nods. “Yes! Please. We came all this way looking for information.”
“Why? Most solids are too scared to even say his name.”
Nia hesitates. Looks to Tobias. He shrugs. She bites her lip and looks back at the two Pokemon. “H-He’s been following me. Through reflections. And we want to know why.”
The pair’s eyes widen. Their idle hovering stills. It’s the most open emotion anyone from the town has shown so far.
“Lord Giratina showed himself to you?” The misdreavus asks, voice hushed with awe.
The banette looks torn between suspicion and confusion. “Why would Lord Giratina show himself to some random fighting type?“
Nia opens her mouth without thinking, to say something about it possibly being because she’s human. Luckily, Tobias whacks her leg with his tail, stopping her from blabbing.
“That’s what we’d like to know,” Tobias growls. “So if someone could just tell us where to find Edme, that’d be great.”
The two Shivergleam natives look torn, exchanging a worried look.
“What do you think?” The misdreavus whispers, her “hair” floating in a nonexistent breeze.
“The riolu should be fine. She’s a fighting type. But sending a fire type to the Guardian? You know how dangerous that is!”
“But if Lord Giratina really did show himself, then there has to be a good reason! And you know the Guardian can handle herself.”
Nia and Tobias share an uncertain look as the two go back and forth about the “Guardian.” Looks like Tobias was right—the citizens of Shivergleam are protecting their own. Admirable, if not annoying at the current moment.
“Fine,” the banette finally says. She turns to Nia and Tobias. “We’ll tell you where to find the Guardian.“
“Oh, thank you so much! We—“
“But,” the ghost type interrupts, baring her terrifying zipper-like teeth. “We don’t take kindly to anyone messing with our own. Especially a Guardian. So just know that if you do anything to harm her, the entirety of Shivergleam won’t hesitate to drag you both to the afterlife.”
Nia’s bubbly gratitude dies in her chest. Eyes wide and tail tucked, she frantically agrees. Tobias glares at the two Pokemon, but nods.
The banette seems somewhat satisfied by that. She waves her friend on.
The misdreavus hesitates once more before gesturing with her chin to the right, off through the sea of platforms and flickering lights. “She lives on the edge of town, at one of the highest sectors. It’s the tall house with the shiny baubles hanging outside of it.”
Nia grins, forgetting her momentary fear in favor of relief that their search is almost over. “Got it! Thank you!”
The two Pokemon still seem unsure. They go back to their tea with an uneasy air. Tobias hauls Nia away as she’s still trying to thank them.
“You want to lead the way?” Nia asks. “I’m so glad we finally know where to find her!”
Tobias snorts. “After a little light threatening of our lives. But yes, of course I’m leading. You’ll run us in circles with your sense of direction.”
Nia concedes that and follows Tobias across town. The residents of Shivergleam still give them wary looks as they pass by, but otherwise don’t seem aggressive. Defensive, if anything. It hurts Nia’s feelings a bit, to be honest, but she figures that she can’t really be upset with them if they’ve been blamed in the past so much by outsiders. She shouldn’t make this about her own hurt feelings when they’re the ones who have actually been harmed.
At least the town itself is a beautiful sight to see. Still damp and a bit unnerving to traverse with the pitch blackness of the water far below them, but otherwise lovely. The warm lights of the buildings make the place feel magical, almost dreamlike. Or maybe that’s just Nia’s sleepiness talking. It is getting late.
“Why do you think they were calling Edme ‘the Guardian?’” Nia asks.
Tobias shrugs, eyes glued to his feet as he carefully crosses the bridge. “Dunno. Not a title I’m familiar with.”
“They sounded kind of…reverent. Of both Edme and Giratina. I haven’t heard Pokemon call any of the legendaries ‘Lord’ before.”
“Eh, ghost types can be weird. If they’re looking to Giratina of all Pokemon for protection, then you know they’ve got a few screws loose.”
“Don’t be rude. Everyone has their own beliefs.”
By time Nia hears the gentle tinkling of something almost like windchimes, the warm lights of the town have started to die off. Black forest sits ahead, with a single home framed against it. It’s a tall, narrow, misshapen structure of woven roots and branches. Shiny items like bottles, mirrors and glass are tied together from branches, swaying gently in the breeze. The upper windows are aglow with a soft light.
“Guess this is it,” Nia murmurs.
“Guess so,” Tobias responds. “Ready to get some answers?”
“I hope so.”
Nia steps forward to knock firmly on the front door. She listens for footsteps from inside, but doesn’t hear anything. So she’s surprised when the door unlatches and swings open. The faint purple of telekinetic energy—usually belonging to a psychic or ghost type—glows off the door handle in the dark room within.
In the doorway floats a…bug? It almost looks like a cicada shell, something about its stiff body and angular wings bringing to mind childhood summers and bugsong. A halo-like piece floats above the Pokemon’s head, and it stares out at the two of them with two immobile eyes. It floats faintly in place, but otherwise doesn’t move—not the flicker of an eye or the twitch of a claw. Not even a breath.
Nia feels a shiver roll down her spine.
Then the Pokemon speaks, a chipper voice echoing out of the shell. “Yes? How can I help you two?”
Nia blinks. Opens her mouth to respond. Closes it again. Something about the expressive voice paired with the unsettlingly dead image is…really throwing her for a loop. Not to mention that they’ve been running into unfriendly residents all night.
“Are you Edme?” Tobias asks. “The, uh, Guardian?”
The bug Pokemon laughs. It’s unsettling not seeing the body move with the sound. “I was the last time I checked! To who do I owe the pleasure?”
“N-Nia,” Nia finally blurts, getting her tongue under control. “Nia and Tobias, of Team Scarlet.“
“A Seeker team?” Edme asks, sounding intrigued. “We don’t see many Seekers in Shivergleam.”
“Well, we aren’t really here on team business. We were actually hoping to ask you some, uh, questions? About Giratina.”
Edme floats slightly lower, as if to meet their eyes and get a better look at them. “It’s…rare, for someone outside of our community to seek out information about Lord Giratina.”
It’s a thinly veiled question, just the slightest bit wary. Nia glances at Tobias. He gestures for her to go ahead.
“Giratina’s been following me, through reflections. Trying to contact me. I—we did some research, and pretty much every book we could find referenced you in some way, so we figured you know the most about him. We were hoping you could give us some answers.”
Edme stills entirely at this new information, as if frozen in time. Nia opens her mouth to ask if she’s all right when the bug lurches forward, a little too close to Nia’s space.
“You say you’ve seen Giratina? You believe him to be attempting contact?”
“Yeah, we’re pretty confident about that,” Tobias says drily, clearly thinking about the banished legendary trying to yank Nia into the distortion world.
Edme turns to Nia for confirmation, so she gives a helpless shrug.
Edme bobs in the air, as if excited. “That is incredible news! Please, do come in.”
The bug turns and heads inside. Nia shudders when she catches a glimpse of a hole in Edme’s back, showing the blackness of a hollow shell inside.
Nia looks to Tobias, unsure. Tobias nudges past Nia to lead the way, swinging his tail forward to use it as a torch in the dark house. By the light of his flame, Nia can see the walls are covered in bookshelves, and what little space is left is taken up by tables holding notes and inks, bowls and ingredients and jars. A large woven rug sits in the middle of the floor, strangely empty of furniture. A spiral staircase winds around the sides of the room and upstairs, to where Nia saw the lights in the window from outside. A study, maybe. It all looks rather spooky in the low light.
“Oh! My apologies,” Edme says, floating back down from the darkness and making them jump. “Let me give you some light.”
Edme uses the same telekinetic power—Nia still isn’t sure if it’s psychic or ghost type in nature, but she’s leaning towards psychic considering she can feel her fur prickle—to pick up a lit candle from upstairs in bright purple energy. It floats down and expertly makes a circuit around the room, lighting half-melted candlesticks until the space is warmly lit.
Nia relaxes, following Edme to where she’s nudging two cushions forward on the floor. They’re dusty with disuse, but Nia doesn’t want to be rude and point it out so she sits gingerly. Tobias has no such qualms and takes a moment to beat the dust off the cushion before flopping down.
Edme lowers herself to hover in front of them. “Would you two like some tea?”
Nia, anxious as she is to get some answers and worried that tea might lull her to sleep at this late hour, smiles and politely declines. Tobias just shakes his head.
Edme laughs her hollow laugh, blank expression never shifting. “Honestly, I was hoping you would say no. Now, would you mind laying out your situation? When did you notice Lord Giratina following you?”
Nia blinks, surprised that Edme believed them so easily. She looks to Tobias to start explaining, since he was the first one to notice Giratina.
Tobias, however, clearly isn’t as eager to talk. He crosses his arms and narrows his eyes. “I have a few questions first. We came to find you because you were the most referenced source in the books about Giratina, but it was obvious that the authors were holding stuff back. Being intentionally vague. Why?”
“Tobias!” Nia hisses. They’re the ones who came barging into Edme’s house—starting off with open suspicion is just rude!
But Edme simply laughs. “No, it’s quite all right. You are exactly right. There is a reason you could sense holes in their words. I no longer speak with authors, as they so willingly pick and choose what to share of the truth.”
“The truth..?” Nia echoes.
“The truth that the Guardians preserve, as servants to Lord Giratina.”
Nia and Tobias’ confusion is palpable.
Edme bobs, as if nodding. “Ah, yes. Allow me to introduce myself properly.” She twirls higher off the ground. “I am Guardian Edme, the 13th Guardian under Lord Giratina.”
Edme circles the room, gesturing with her body to the many, many papers and books stuffed into the walls. “For nearly a millennium, Lord Giratina has had a loyal guard in our realm to act as the official liaison between our dimension and the distortion world.”
“A millennium?” Tobias asks, suspicious. “So you didn’t stop serving him once he was banished.”
“Because he was banished unfairly,” Edme says, as simply as the sky being blue or grass being green. “Wrongfully ousted for trying to protect our world.”
Nia straightens up, frowning.
Tobias beats her to the punch, clearly incredulous. “That’s…definitely not the story we’ve heard. We heard that Giratina nearly killed another legendary and was banished for his violence.”
Edme lowers slightly, as if slumping. “Yes. Despite our best efforts, the truth has been grossly distorted.”
“But…that’s the story literally everyone knows,” Tobias protests. “It’s what’s written in all the books—including the ones you’re referenced in!”
For a moment, Nia swears the flames on the candles flare brighter before dying down again. Edme is once more still as stone.
Then, she speaks, voice bitter. “They record the truth they want to be known. Not the truth that actually happened. No matter how loudly we shout it.”
“And how do we know that what you say actually happened is the real truth?” Tobias challenges.
Nia bites her tongue. He has a point.
Edme turns to them, rising higher until she looms over them. In the flickering light, she looks as imposing as a statue in the dead of night, playing tricks on Nia’s eyes.
“I know this,” Edme says quietly. “Because I am a Guardian. It has been my duty since the moment I was born from my sister’s shell. This is my only duty. And the only duty of all my predecessors. I know the truth because they have taught it to me. Because I have spoken to Lord Giratina myself.”
Nia’s breath catches. “Wait. Y-You’ve talked to him? How? When he tried speaking to me in the tunnels I couldn’t hear him at all.”
Edme turns to Nia, quiet for a moment. Then she says, “I can allow you to speak to him, if you’d like.”
“No. I still don’t trust him,” Tobias growls. “Or, quite frankly, this ‘truth’ that you and your predecessors believe in. Sorry, but when the whole world thinks that Arceus themself banished Giratina for nearly murdering another legendary, it’s kind of a hard impression to forget. Plus, he tried to yank Nia into his creepy dimension against her will!”
“He did help us in the tunnels,” Nia points out, softly. Tobias throws up his hands, at a loss of how to respond.
Nia turns to Edme and says, hesitantly, “I guess…I don’t know what to believe right now. We thought he was bad, but he helped us recently. I know he did. And he has to be trying to talk to me for a reason. We were hoping you could give us some answers as to what that reason might be.”
Edme hums. “You would have to speak to Lord Giratina yourself for that. I can tell you the truth of his banishment, but I know not why he follows you.”
Nia swallows. She doesn’t know how ready she is to try “speaking” to Giratina. But…
“Could you tell us, then?” She asks. “What the true story is, according to the Guardians?”
Edme looks Nia in the eyes with hollow pupils. “Are you sure you want to hear it? There is a reason the cowardly pens of those writers never recorded my words.”
Nia looks to Tobias. He still doesn’t look like he trusts Edme, but she can tell he won’t stop her, either. Nia takes a deep breath and nods. “Y-Yes. Please. We want all the information before moving forward.”
Edme is silent for a moment longer. Then she chuckles. “Wise girl. I will gladly share the truth, if you promise to hear it.”
Nia murmurs agreement, and Tobias grudgingly copies her once Edme turns her stare onto him. Then Edme settles, floating low to the ground in front of them. Nia crosses her legs and leans closer, heart pounding.
“The story told for centuries is that of Lord Giratina attacking another legendary Pokemon. Of Arceus commanding the Lake Trio to banish him to the Distortion World for his crime, destined to protect the dimensional borders without ever leaving them. Correct?”
Nia thinks that’s right, but lets Tobias nod their confirmation.
“The truth,” Edme says. “Is that Arceus had nothing to do with that decision. They weren’t even aware of it.”
Tobias frowns. Nia wracks her brain to keep up with the unfamiliar lore. Arceus is like…the god above all the other deities, right? The one in charge of everything?
“But,” Tobias says. “That doesn’t make any sense. Even if Arceus weren’t there at the time, they would still know about it, right? If Arceus is real, then surely you can’t hide anything from them.”
“Arceus is a very knowledgeable being,” Edme agrees. “Their eyes and ears and arms reach farther than any other. But they did not know about Lord Giratina’s banishment, for they were already asleep.”
“Asleep?” Nia murmurs.
“Asleep…” Tobias’ eyes widen. “You mean how the rest of the legendaries have gone dormant and disappeared? Arceus also..?”
“Arceus was the first,” Edme says. “They fell to sleep and none could wake them. Still to this day they rest. Presently, most of the others have followed. However, when it was just Arceus, when the panic of their parent’s falling was fresh, the legends didn’t know what to do.”
Nia can sense the gravity of Edme’s words, even if she’s having a hard time feeling like they’re actually…real, and not just a fairy tale. She glances at Tobias, and is surprised that for someone once so unconcerned about legendaries, the charmander seems pale and tense.
“The legends argued,” Edme continues. “About what to do after Arceus fell dormant. For months on end. This had never happened before. They didn’t know what would happen without Arceus there to guide them. Would their own energy falter? Who would protect the mortal Pokemon of their world?”
“Without their leader,” Edme continues. “Infighting began. And in the gods’ absence, our world began to slip. Without Lugia and Kyogre guiding the seas, waves became impossible to navigate. Marine Pokemon and sailors alike died without any hope of rescue. Without Groudon and Regirock, the earth shook and splintered without guidance, destroying towns and homes. Without the guiding winds of Tornadus and Rayquaza, gales developed into terrible storms free from Raikou and Zapdos’ protection, striking the earth with lightning and fire and flooding it with rain.”
“So they just…abandoned the Pokemon world?” Nia whispers, horrified. “To argue?”
“Most of them. Understand that to an immortal legendary, a few months is a heartbeat in time. To the Pokemon in our realm, it is an eternity. Many of them did not realize they were abandoning the world that they were born to protect.”
“Are you making this up to make all the other legendaries look bad?” Tobias accuses, baring his teeth. “It’s not very subtle.”
Edme laughs. “I don’t need to make it up. The legendaries are generally benevolent. But they were aware of their power in a way that led to self-importance.”
After a heavy beat of silence, Nia hopefully adds, “But you said most of them didn’t notice the issues they were causing, right..?”
Edme bobs in a nod. “Yes. A few legendaries were aware of what their absence meant for the Pokemon of the world. Those more tied into the affairs of mortals. Entei, protector of children. The Swords of Justice. Latias and Latios. Mew, Mother of all Pokemon. Lord Giratina.”
“You’re trying to tell us he was worried about mortals?” Tobias scoffs.
“He was not,” Edme says, startling Nia and Tobias into silence. “At least, not directly. He was worried about his domain—the dimensional rift. The borders containing our world, and keeping it safely separate from others.”
“Like the human world?” Nia ventures.
Edme nods. “Yes. Lord Giratina has been the guardian of our world’s borders since the beginning. He doesn’t care much for mortals, but he takes his duty seriously. He was aware that Arceus’ sleep was concerning, but the absence of legendaries—particularly his siblings Dialga and Palkia—only exacerbated the issue. Their panic was putting the fragile balance of the world in danger, and endangering the entire dimension in the process.”
“So what did he do?” Nia asks.
Edme laughs, this one more genuinely happy than bitter. “He gave the other legends a piece of his mind. Told them all to get back to their stations and stop destroying Arceus’ beloved world if they were so worried.”
Despite herself, Nia quirks a smile.
“However,” Edme says, voice sobering again. “In Lord Giratina’s absence, more of the legends had fallen dormant against their will. Victini. Hoopa. Jirachi. Tensions had grown high. Cresselia, in a fit of anger, accused Lord Giratina of being uncaring for their parent, Arceus. Even accused him of being the cause for their dormancy.”
Tobias makes a doubtful noise, but otherwise doesn’t interrupt. Nia frowns, focused entirely on Edme’s hushed voice in the dim candlelight.
“She attacked him, and so Lord Giratina defended himself. Squabbles between legendaries were not rare, but never was there intent to genuinely harm one another. However, Cresselia, already in a weakened state, was seriously injured and fell dormant after the fight.”
“On edge,” Edme continues. “The Lake Trio—Azelf, Mesprit, and Uxie—used their power to banish Lord Giratina to his domain in the Distortion World. The battle did spur the legendaries to finally return to their stations, however, rebalancing the world for the past hundred years.”
“But?” Nia murmurs.
“But,” Edme sighs. “They too eventually fell to sleep. Recently, even the most powerful of legendaries have begun to fall dormant.”
“The increase in natural disasters,” Tobias murmurs.
“Is that what’s causing the mystery dungeons, too?” Nia asks.
“I…am not sure,” Edme admits. “Giratina is not speaking to me as openly as he used to. However, considering the two phenomena have been following the same progression, I believe they must be linked in some way.”
“Giratina hasn’t been talking to you?” Tobias asks, doubtful. “He’s sure been trying to ‘talk’ to Nia lately.”
Edme turns hollow eyes on Nia. It feels a bit unnerving. “Lord Giratina himself is weakening, but he believes that whatever is causing legendaries to fall dormant and steering the world towards ruin can still be reversed. Perhaps…he believes you could be of use in such a mission.”
Nia leans back. “M-Me? What could I do to help?”
“And I don’t like how you phrased that,” Tobias growls. “‘Of use?’”
Edme floats a bit higher. “Apologies. I simply meant you might be helpful in finding the answers Lord Giratina seeks.”
There’s a heavy moment of silence, tense and unsure as they digest that.
“That’s…” Tobias starts, sounding off-kilter.
“A lot,” Nia finishes. “And you heard this story from…Giratina?”
Edme floats over to a window, as if looking outside into the night. “I understand you may think me foolish, to believe the better light straight from the accused’s mouth. But my predecessors assure me that Lord Giratina has always been harsh, but just. That he would never intentionally harm another legend. I believe it to be the truth.”
Nia glances at Tobias, wanting his take on all this. The charmander is staring down with a furrowed brow, lost in thought.
“I still recommend speaking to Lord Giratina yourself,” Edme says, moving to float over to one of her tables. She uses her power to start sifting through the mess. “I can set up the ritual now, if you would like.”
Nia’s head snaps up. “What?”
“Like bring him here?” Tobias asks, barely hiding his alarm. “To our world?”
“No, no. Not to this realm, of course. The Lake Trio saw to it that even in their dormancy Lord Giratina would not be able to cross over any time soon. Especially not here. If anywhere, that would need to occur at the dimensional gate.”
“Dimensional gate?” Nia echoes.
“The traditional summoning spot for Lord Giratina,” Edme explains absently, shuffling through jars and papers. “Where the border between our realm and the dimensional rift is thinnest.”
Nia opens her mouth to continue that line of questioning, but Edme makes a sound of triumph, pulling back with a few supplies held in her purple energy.
“Would you be willing to speak with Lord Giratina and ask him yourself why he is trying to contact you? I believe conversing with him will convince you of his authenticity as well.”
Tobias growls a sharp, “No.”
Nia stays silent. Conflicted.
Tobias looks at her, bewildered. “You can’t be serious.”
“I’m not saying we trust him immediately, or even Edme’s story, but…”
“He’s the villain of the story! Of course he’s going to try and spin himself in a better light. And you can’t trust someone who is clearly obsessed with him to be any more truthful! I know how you are, Nia. If you talk to him, he’ll win you over with some sob story in a heartbeat.”
Nia huffs. “But what if they’re telling the truth? What if Giratina isn’t the bad guy he’s made out to be and he’s trying to save the Pokemon world? What if he needs my help somehow?”
Tobias groans and rubs at his face, muttering something about her being a bleeding heart.
“It can’t hurt just to talk to him, right?” Nia adds. “And you’ll be right here to keep us on track.”
Tobias looks at her for a long moment. Then he sighs. “Fine. But only because I know you won’t let up otherwise.”
Edme, who had been waiting nearby with barely restrained enthusiasm, jumps into action. She shoos them away from the cushions they’d been sitting on, then moves the pillows aside with her powers. Then she removes the rug covering the space in the middle of the floor, only to reveal a circular wooden panel below. Purple energy envelops it and easily lifts it aside, leaving a shallow dip in the wooden flooring maybe an inch or two deep.
Edme bustles about, gathering supplies and snuffing out a few of the candles. She fills the basin with a bowl of water, until the surface of it is nothing more than a smooth, glassy pool. Then she sprinkles some herbs on top of its surface, pouring a salt-like mixture into an intricate pattern on the wood around the outside of the pool.
“Should we tell her that Giratina just…shows up around you?” Tobias whispers to Nia, dry with humor.
Nia bites back a smile despite her nerves. “This does look very…intense. But she has to have a reason for it, right?” Even if she does look like she’s trying to summon the dead.
Finally, Edme floats back, apparently satisfied. Only a few candles near the basin remain lit, leaving the edges of the room dark. The thin pool of water almost seems to…glow, in the low light, a few bits of herbs floating on its surface.
“Now what?” Tobias asks, shifting nervously.
Nia moves to step closer to the pool, and he quickly latches onto her arm to stop her.
“We have lit the beacon for Lord Giratina. But if he has been following you, young riolu…” Edme turns to her. “Would you mind stepping into the pool, to show him you’re here?”
Nia stiffens, and Tobias immediately turns on the bug with a glare.
“We said we’d talk,” he growls. “Nothing more. I don’t care how much you believe Giratina’s story—we still don’t know that he isn’t trying to kill Nia or something. She’s not stepping in there to serve herself up on a silver platter.”
Edme angles slightly towards Nia. “Riolu?”
“I-I have to admit I’m not…completely comfortable with the idea. Can I not just…I don’t know. Sit by it and call out to him or something?”
“It is the only way to speak to him,” Edme says, something in her voice making Nia nervous. Something almost…desperate.
“It’s also the only way we know of for him to grab you,” Tobias counters, baring his teeth.
“You must be in his realm to speak with him!” Edme says, voice rising. “The banishment—”
“You didn’t tell us that!” Tobias snaps, stepping in front of Nia. “We sure aren’t going onto his creepy turf!”
For a moment, Edme is silent, staring at the two of them. Nia has a terrible feeling in her gut. Then, the bug sighs. “Shame. I was hoping I wouldn’t have to force you.”
Tobias’ lashing tail stills. “…What?”
In a flash of purple light, Nia feels her whole body lock up. From the corner of her eye, she can see herself outlined in the same bright purple energy that Edme’s been using all night. She can’t move anything but her eyes and her mouth. She’s stuck. Through her panic, she absently notes that it must be a psychic-type move if it’s able to affect her.
In front of her, Nia can hear Tobias make a strangled sound as he too is caught in the attack. Then, he’s pulled through the air to float at Edme’s side, wild eyes flicking to Nia.
“What’re you doing?!” Tobias snarls. Nia can see fire glow briefly behind his teeth before he chokes again and it peters out.
Nia has a sinking feeling about where this is going, even before Edme’s powers start to pilot her legs, moving her forward one jerky step at a time like a puppet.
“E-Edme, wait!” Nia yelps. “Let’s talk about this!”
Edme hums. “Unfortunately, Riolu, I must put Lord Giratina’s wishes above your comfort. If he wants to speak with you, I shall make it so. You cannot hear him if you are not in his realm. I was hoping to get you there voluntarily, but I can see the lies you’ve heard won’t allow that.”
Nia’s foot splashes into the thin basin of water. And then the other, until she’s frozen in place right in the middle of it, shaking against Edme’s grip.
Nia didn’t realize she was so powerful.
“Don’t worry,” Edme says, voice bright. “He won’t harm you. You should be excited! Not everyone gets the chance to speak with a legend.”
Nia feels tears start to gather in her eyes as her heart pounds. She alternates between looking down at the reflections in the pool below and up at Edme and Tobias. “I-I don’t want to. Please, Edme—“
Tobias tries to lunge forward, only to be snapped back into place. His eyes are glued to the pool.
Nia follows his gaze down and feels like she’s going to throw up. Giratina circles in the reflections below her, gold and gray and black and red. A faint serpentine shape growing closer and closer.
Nia closes her eyes, counting her rapid heartbeats and praying that something happens to miraculously save them. To break them from Edme’s grip and let them escape. Something cold wraps around her ankle. She whimpers, refusing to look.
Tobias is panting and growling, still struggling against the bright purple energy surrounding him. “Nia!”
The grip around Nia’s ankle tightens. She opens her eyes and looks to Tobias. She has a single moment to meet her partner’s eyes before the grip around her yanks.
Despite the shallow water of the pool, she’s pulled straight down. Deep, deeper than should be possible, through the coolness of the water and then back into open air. Her stomach flips. She feels like she’s weightless in the worst way possible.
The world seems to spin, and then she’s falling hard on solid, dry ground. She gasps, pushing herself up on shaky arms. She’s free of Edme’s telekinetic grip. She looks around wildly at the dark environment she’s found herself in.
It’s like some kind of strange nightmare. A dark, crumbling stone landscape, pieces floating midair as if trapped in resin. A swirling blue-black void of empty sky sits as its backdrop, and weirdly enough Nia is reminded of that one Vincent van Gogh painting she was taught about in elementary school: The Starry Night. Just without the comfort of the stars. The air is stiflingly still, making her shaky breaths seem particularly loud.
It feels…heavy here. Unnatural.
Nia staggers to her feet. She opens her mouth to call out for Tobias, but movement catches her eye. She follows it, her partner’s name dying on her tongue as she tips her head back.
Looming above her, all long tendril wings and piercing red eyes, is a creature of nightmares.
Is Rescue Team DX a remake? ›
The game is the first remake of a Pokémon spin-off game. The game features a new painterly-esque art style and includes new features not seen in the originals such as Mega Evolution, autosave, and auto-mode. As of December 31, 2021, the game has sold 1.89 million copies.Will there be a new Pokemon Mystery Dungeon game? ›
Pokémon Mystery Dungeon may return in 2023 - Video Games on Sports Illustrated.Does Pokemon Mystery Dungeon have an end? ›
Though not as bad as the following games, the first Pokemon Mystery Dungeon game in the series sets the standard for all endings in the PMD Series. The ending had other characters besides just the partner getting upset at the hero leaving.What is the newest Pokemon Mystery Dungeon? ›
|2005||Pokémon Mystery Dungeon: Red and Blue Rescue Team|
|2015||Pokémon Super Mystery Dungeon|
|2020||Pokémon Mystery Dungeon: Rescue Team DX|
All of those changes are pretty impressive, but probably the most notable difference in Pokémon Mystery Dungeon: Rescue Team DX is in the appearance of the game itself. While the orginal games were great for their time, Rescue Team DX has the most beautiful watercolor-inspired graphics — it's an absolute work of art!Is Pokemon Mystery Dungeon DX good or bad? ›
Pokémon Mystery Dungeon: Rescue Team DX is a good remake which successfully updates the same old formula with charming visuals, QoL adjustments and some new content. No matter when you are reading this review, Rescue Team DX is a title that you cannot miss in your Nintendo Switch library.Is Pokémon Mystery Dungeon canon? ›
Content from spin-offs, such as the Pokémon Mystery Dungeon series, is generally non-canon, outside of being canon to itself. Canonical material may also be found in related media, like animated trailers, manuals, or merchandise.Is Arceus in the Mystery Dungeon? ›
The dungeon makes a reappearance in Pokémon Super Mystery Dungeon, where Arceus will connect with the player after the completion of Arceus's Connection Orb mission.What was the last Mystery Dungeon game? ›
Purity Forest is generally regarded as the hardest dungeon in the game, mainly as success depends on luck of the items that appear. Issue #21 of the Pokémon News calls it the "ultimate dungeon".
Can you mega evolve in Pokemon Mystery Dungeon DX? ›
In order to Mega Evolve in Pokemon Mystery Dungeon: Rescue Team DX, you are going to need to likely beat the main story. To Mega Evolve, you need Empowerment Seeds, and we didn't find any of these until after beating the game. Though, it is possible that you could find some earlier, it's just incredibly rare.Which Pokémon Mystery Dungeon game has the most Pokémon? ›
5 Pokemon Super Mystery Dungeon
The biggest of the Mystery Dungeon series, Super Mystery Dungeon contains 720 Pokemon.
Bananas can be bought for 9000 Poké and sold for 5000 Poké, making them the most expensive item in the game.Are there Shinies in Mystery Dungeon? ›
Like any Pokémon game, Pokémon Mystery Dungeon DX has a number of shinies that player can come across in their adventure. These special Pokémon are stronger than standard versions making them a bit of challenge to face.In what order should I play Mystery Dungeon? ›
- 1 Red/Blue Rescue Team.
- 2 Explorers of Time/Darkness.
- 3 Explorers of Sky.
- 4 Gates to Infinity.
- 5 Super Mystery Dungeon.
- 6 Rescue Team DX.
With the sole exception of the Explorers games, PMD doesn't have a gender mechanic. The player is referred to as male or female a couple times depending on what you pick at the beginning of the game, but aside from that, there is absolutely no impact.Who is the villain in Pokémon Mystery Dungeon DX? ›
Gengar is the main antagonist of the video games Pokémon Mystery Dungeon: Red Rescue Team and Pokémon Mystery Dungeon: Blue Rescue Team, and their Nintendo Switch remake Pokémon Mystery Dungeon: Rescue Team DX. He is a human cursed by Ninetales into becoming a Gengar.How many hours of gameplay is Pokémon Mystery Dungeon DX? ›
How long is Pokémon Mystery Dungeon: Rescue Team DX? When focusing on the main objectives, Pokémon Mystery Dungeon: Rescue Team DX is about 17 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 121 Hours to obtain 100% completion.Should you evolve Pikachu in Mystery Dungeon DX? ›
Evolution does not play a massive part in Pokemon Mystery Dungeon, so it is perfectly ok to keep Pikachu as he is. Although stats do not increase from evolution, moves can vary once it evolves into Raichu.
So according to the official site for Sun and Moon, the story of the demo isn't canon. Therefore, the entire story behind Ash-Greninja in the actual games is that someone in a Pokemon Center gave it to you.
Is The Arceus game canon? ›
Let's get this out of the way, first: Pokémon Legends: Arceus is, canonically, a mainline Pokémon game. Serebii master Joe Merrick confirmed as much late last year: Yeah it's 100% confirmed as main series.Do all Pokémon Mystery Dungeon games take place in the same world? ›
Geography. Pokémon Super Mystery Dungeon establishes that each of the previous games take place on continents that together make up the Pokémon world.Is darkrai in the Mystery Dungeon? ›
Darkrai is the main antagonist of Pokémon Mystery Dungeon: Explorers of Time, Explorers of Darkness, and Explorers of Sky. Though he mainly appears in the post-game plot, he is revealed to have orchestrated the events of the entire game, thus making him the overarching antagonist of the main story.Where is darkrai in Pokemon Mystery Dungeon? ›
Specifically, he appears in the Mystifying Forest (13F), Lower Crevice Cave (B2F), Miracle Sea (B3F), Mt. Travail (17F), or Spacial Rift (B14F), as long as the player has a Mystery Part or Secret Slab in their bag.Can you play as other Pokémon in Mystery Dungeon? ›
When the game begins, your answers to a brief series of questions will determine which Pokémon you will play as during the game (though you can choose a different one, if you like). You'll also be given the opportunity to choose another Pokémon who will join you on your quest.What was the first Mystery Dungeon? ›
Torneko no Daibōken: Fushigi no Dungeon was published in 1993 and became the first video game to bear the "Mystery Dungeon" moniker. Even if it sold less than the series' main titles, the game has sold over 800,000 copies. Koichi Nakamura conceived the series as Chunsoft's first original work.What was the first dungeon game? ›
The first computer-based dungeon crawl was pedit5, developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including dnd and Moria.What is the max stats in Mystery Dungeon? ›
Stats are capped at 500 HP (999 HP prior to Super Mystery Dungeon) and 255 for all other stats. There is no formula to determine the stats of the Pokémon; instead, stats are taken from lookup tables of a Pokémon, which varies with the species, generally correlating with their base stats in the core series.What is the hardest starter in Pokemon Mystery Dungeon? ›
Treecko is yet another Grass-type starter, which are definitely the hardest starter or partner Pokémon to use due to all of the bosses that resist Grass and are super effective against it, but thankfully Treecko has some alright options.What is the max team size in Pokemon Mystery Dungeon? ›
The maximum amount for a team entering a Dungeon is 3. However, the player can recruit defeated Pokémon until they have a party of 8. Most legendary Pokémon will now be automatically recruited after their first or second defeat.
Can you evolve yourself in Mystery Dungeon? ›
While you will encounter and can even recruit evolved Pokemon during the story, you won't be able to trigger an evolution yourself.Can the player evolve in Pokemon Mystery Dungeon? ›
In Super Mystery Dungeon, evolution is held in Tree of Life, with all but level requirements being removed (with the player being given choice for split evolutions). The player and their partner temporarily evolve into their final forms several times throughout the story.What level is Mewtwo in Pokémon Mystery Dungeon DX? ›
Though, you'll want to be at least level 50 before attempting it. Mewtwo can be found on the top floor, and unlike Mew, can be recruited without spending money on a camp first as it creates its own. He also will join you automatically upon defeat.Who is the best partner in Pokemon Mystery Dungeon? ›
In Pokémon Mystery Dungeon DX the best starter and partner would be, Pikachu and Mudkip. There are lots of flying enemies so Pikachu is a great choice and Mudkip is there so that you can cover your weakness to ground types.What Pokemon is number 1? ›
The following list details the 151 Pokémon of Generation I in order of their National Pokédex number. The first Pokémon, Bulbasaur, is number 001 and the last, Mew, is number 151.What Pokémon item sells for the most? ›
Go Through Bonus Dungeons
You will encounter the legendaries by going through the bonus dungeons in the game. Most Legendaries will join you after being defeated, though there are some exceptions (such as Mew).
In the main series, the odds of encountering these rare variants can be as little as 1/4096, or 1/8192 in the older games, making hunting these Pokemon difficult and time-consuming. This remains true for Pokemon Go as, to get a 'mon to shine, you have to physically move around to increase your spawns.Can you find strong foes in Mystery Dungeon? ›
Strong Foes won't always appear.
You can go through the entire dungeon without chancing upon them, which can be either great or horrible depending on what you're going for. If you're looking for a Strong Foe, make sure to take the time to explore each floor and give time for the Strong Foe to spawn.
You can get up to eight Pokémon in your group by doing this since the Pokémon will temporarily follow you until you defeat the Dungeon (they'll also become available to select for future adventures). On occasion, you'll also find Pokemon in dungeons who have fainted.
Should I play dungeons 1 and 2 before 3? ›
You don't need to play Dungeons 1 or 2. Dungeons 1 is a very different concept, Dungeons 2 is much more like no. 3. The main difference is that in Dungeons 2, there are three distinct factions, each with its owh tech tree (Horde, Undead and Demons).How many floors are in Pokemon Mystery Dungeon? ›
Dungeons are labyrinth-like structures with 3 to 99 floors that the player must traverse to complete missions and are home to many hostile Pokémon. They change layout every time they are entered, making it impossible to predict how to get through beforehand.Is Pokemon Mystery Dungeon DX a good remake? ›
Pokemon Mystery Dungeon: Rescue Team DX is a remake that feels like putting a bandaid on a flawed game that badly needed major surgery instead. While the story and presentation have been drastically improved with fun characters and an impressive new art style, its core is still painfully dull.What generation is Pokemon Mystery Dungeon DX? ›
|Connectivity:||Nintendo Switch Online|
|Developer:||The Pokémon Company/Spike Chunsoft|
|Publisher:||Nintendo/The Pokémon Company|
|Part of:||Generation VIII side series|
It's a decent little remake of a decent little game. While a lack of challenge, so-so presentation, and an unsatisfying approach to Pokémon collecting limits Rescue Team DX's potential, exploring the game's dungeons has an undeniable Zen appeal and there's certainly a ton of content to work through.What is the difference between Pokémon Red and Blue Rescue Team? ›
Red Rescue Team was the last Pokémon game released for the Game Boy Advance. The two versions are mostly identical, with Blue Rescue Team taking advantage of the dual-screen features and increased graphical and sound capabilities of the Nintendo DS. The game has six Pokémon exclusive to each version.Does mystery dungeon dx have shinies? ›
Like any Pokémon game, Pokémon Mystery Dungeon DX has a number of shinies that player can come across in their adventure. These special Pokémon are stronger than standard versions making them a bit of challenge to face.Which Pokémon Mystery Dungeon is the best on DS? ›
- 3 Pokemon Mystery Dungeon: Rescue Team DX.
- 4 Pokemon Mystery Dungeon: Blue Rescue Team & Red Rescue Team. ...
- 5 Pokemon Super Mystery Dungeon. ...
- 6 Pokemon Mystery Dungeon: Adventure Squad. ...
- 7 Pokemon Mystery Dungeon: Gates To Infinity. ...
There are only 27 in Pokémon Mystery Dungeon DX that can appear as a Shiny.Can you Mega Evolve in Pokémon Mystery Dungeon DX? ›
In order to Mega Evolve in Pokemon Mystery Dungeon: Rescue Team DX, you are going to need to likely beat the main story. To Mega Evolve, you need Empowerment Seeds, and we didn't find any of these until after beating the game. Though, it is possible that you could find some earlier, it's just incredibly rare.
Can starters evolve in mystery dungeon dx? ›
A great many Pokemon, including the starter Pokemon, can be evolved simply by leveling up. Unlike the traditional Pokemon games where an evolution is triggered on level up, in Mystery Dungeon evolution is triggered by visiting the Luminous Cave once a Pokemon has reached a specific level.
You'll also have a lot of post-game content as well. The graphics look really clean. The art style is beautiful. Overall, the game feels a bit more difficult than the original, but if you enjoy Pokemon, you should definitely give it a shot.What is the difference between Explorers of Time and Darkness? ›
The Pokémon exclusive to Explorers of Time are Celebi, Combee, Lucario, Pachirisu, and Riolu, while the Pokémon exclusive to Explorers of Darkness are Burmy, Buneary, Lopunny, Mewtwo, and Rotom.Are Red and Blue the strongest trainers? ›
While Blue takes to his roles as Champion and Gym Leader seriously, Red shows that you don't need labels to be the best. Being known as the strongest trainer is enough for him, and rather than having a series of goons or an extravagant building, his reign is held on top of the threatening Mt.